


It then became Poseidon, which was a first-person shooter with a heavy focus on realism. However, the team did not see the potential of the project and shifted their focus to make an open world game. The team initially wanted to develop a shooter named Rio Grande, which was described by Španěl as "a 3D clone of River Raid". They formally founded Bohemia Interactive in May 1999. He, along with his brother, Ondřej Španěl, and business partner Slavomír Pavlíček, decided to develop a game in 1997, using the money given by his former employers. Španěl first worked as a salesman for a game distribution company and made a 3D hovercraft simulator Gravon: Real Virtuality for Atari Falcon in 1995, which sold 400 copies only. The company is working on several new projects, including making a survival game named Vigor, releasing content patches for DayZ, and developing Ylands, a sandbox game which was part of Bohemia Incubator, a platform for Bohemia Interactive to release small, experimental projects.īohemia Interactive founder Marek Španěl aspired to become a game developer in the 1980s, after his brother was convinced to buy a Texas Instruments TI-99/4A computer. This event had significantly lowered team morale and forced the team to rename ARMA 3 's setting to a fictional one. The same year saw the arrest of two employees of Bohemia, who were charged with espionage by Greece and jailed for 129 days. In 2012, Dean Hall produced DayZ a mod for ARMA 2, that prompted the studio to develop a standalone game. Smaller projects such as Take On Helicopters were also released. It was both a critical and financial success, spawning a number of sequels.
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Following Codemasters' decision of not supporting the studio, Bohemia Interactive decided to develop a spiritual successor to Cold War Crisis titled ARMA: Armed Assault. A new division called Bohemia Interactive Simulations was created, and later spun off and became a standalone business entity. The studio fell into financial troubles until the United States Marine Corps employed the studio to create simulation games to train soldiers.
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Following Operation Flashpoint was a series of downturns, such as porting the game to Xbox, which led to financial losses and the development of a sequel later abandoned by the publisher Codemasters. It is also known for having worked on a game conversion of the DayZ mod created for ARMA 2.įounded by Marek Španěl in May 1999, the studio released its first game in 2001, a military shooter titled Operation Flashpoint: Cold War Crisis, which received critical acclaim and brought recognition for the studio. The company focuses on creating military simulation games such as Operation Flashpoint: Cold War Crisis and the ARMA series. is a Czech video game developer and publisher based in Prague.
